MMOexp’s Take on the Uber Arbiter Werewolf Build in PoE

High-Damage Boss Killer for Endgame Content
You are too late. The fourth already of humanity…
That ominous line sets the tone for what this build represents: raw, overwhelming power focused on ending fights before they can truly begin.
Hey Exiles—Retro here with an updated POE trade currency  Uber Arbiter Werewolf build. This guide is specifically designed for players who want one thing above all else: maximum damage. Defense takes a back seat, and that's intentional. While mapping can be risky (especially in Abyss), this build truly shines where it matters most—bossing, and particularly Uber Arbiter.
If your goal is to freeze, shred, and delete bosses as fast as possible, this build delivers.
Build Philosophy: Damage First, Everything Else Second
This Werewolf build prioritizes:
Extremely high burst damage
Fast and consistent freeze application
Boss-focused gameplay
Mapping is serviceable, but not the primary intent. You will occasionally die while clearing maps. However, most enemies are frozen and deleted instantly, making the experience manageable. Against bosses, the build feels devastating.
Gear Overview
Resistances & Core Stats
The setup focuses on Chaos, Elemental, and Spirit modifiers to comfortably cap resistances without sacrificing damage on rings. This allows rings to be optimized for:
Flat damage
Life leech
Life regeneration
Amulet
Ideally, you want:
+3 or +2 to Melee Skills
While this guide's version doesn't yet use one, adding it will push damage even further. If you can afford it, it's a massive upgrade.
Belt Choices
Headhunter is largely unnecessary for this build.
A rare belt with solid stats is more than sufficient.
Headhunter is only situationally used for its maximum Energy Shield increase when facing Uber Arbiter.
The Crown of Eyes: Core Damage Enabler
Crown of Eyes is mandatory.
Increases and reductions to spell damage also apply to attacks.
This single interaction nearly doubles damage output. The passive tree heavily invests in spell damage, which—thanks to Crown of Eyes—directly scales attack damage.
For example:
Damage jumps from ~134 to over 226 simply by leveraging spell damage scaling.
Mandatory Passive Tree Interactions
Mystical Rage
This node is absolutely essential:
Every Rage grants 2% increased spell damage
Because spell damage applies to attacks via Crown of Eyes, Rage becomes a direct damage multiplier. The synergy is the backbone of the build.
From Nothing Jewel & Chaos Inoculation Radius
A From Nothing jewel allows allocation of powerful passives around Chaos Inoculation without actually taking CI.
Key nodes include:
Heavy Frost
20% increased freeze buildup
Hits ignore non-negative elemental resistances of frozen enemies
Even though Rockyata's Flow is used on Lunar Assault, this still applies effectively through Shred mechanics, enhancing boss damage.
Tempered Mind
Increased critical damage
+10 Strength
20% physical damage
Chakra of Elements
Physical damage as extra Cold
Physical damage as extra Lightning against chilled enemies
11% more Chaos damage
Thin Ice (Extremely Important)
20% increased freeze buildup
50% increased damage against frozen enemies
This node alone heavily amplifies boss damage once freeze is applied.
Blood Magic: Solving Boss Mana Issues
The build uses Blood Magic, primarily for boss fights.
Why?
Bosses don't generate Remnants consistently
Mana starvation becomes a problem
Blood Magic allows nonstop Lunar Assault usage
With proper physical damage leeched as life on rings and sufficient life regeneration, sustain is smooth even without mana.
Additional Damage Nodes
Battle Fever for more physical damage
Optional spell/attack damage nodes if life regen is strong
Additional freeze buildup nodes can be taken if freeze feels inconsistent
Skill Gems Breakdown
Core Damage Skills
Lunar Assault
Betrayer's Vengeance
Deep Freeze
Rockyata's Flow
Concentrated Area (bossing)
Tool of Stillness
For mapping, swap Concentrated Area with Magnified Area.
Shred
Long Fuse II
Overextend
Cold Attunement
Rapid Attacks II
Close Combat II
Cross Slash
Super Critical
Heft
Execute II
Culling Strike II
Rageforge II
Auras & Buffs
Berserk
This is non-negotiable. Removing Berserk drops damage from:
~223 → 144 → 96
It's one of the biggest single contributors to total DPS.
Herald of Ice
Melting
Armor Break
Armor Explosion
Elemental Armament II
Magnified Area II
Lunar Blessing
Bloodletting
Elemental Armament II
Magnified Area II
Cooldown Recovery II
Brittle Armor
Overwhelming Presence
Reduces enemy elemental ailment threshold by ~23%
Makes freezing bosses significantly easier
Vitality for bossing
Cannibalism for mapping
Utility & Mobility
Internal Rage: Regenerate 4 Rage per second
Arctic Armor setup with cooldown recovery and Rage Cry
Pounce for mobility and exposure application
Gem Optimization Tip
Corrupt Lunar Assault for:
Level 21
This increases both:
Raw damage
Freeze buildup
More damage = faster freezes = safer boss fights.
Final Thoughts
This Werewolf build is not meant to be safe. It's meant to be lethal.
If your goal is:
Killing Uber Arbiter
Freezing bosses instantly
Pushing damage to extreme levels
Then this build delivers exactly that with POE currency.
Mapping is possible, but this is first and foremost a bossing-only powerhouse. If you try it out, tweak it, or push it further, feel free to share your results.
See you in the next one, Exiles.
Posted in Default Category 2 hours, 17 minutes ago
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