Build a daily Fallout 76 caps routine: sell unused loot, chain public events, harvest CAMP water and crops, and use vendor perks for better prices so you stay funded for fast travel and gear.
Caps always disappear at the worst possible moment. You spot a plan you've been chasing for weeks, or a weapon that finally fits your build, and suddenly you're doing mental math on fast travel costs. I used to blame bad luck, but it's usually the same problem: no routine, just random looting. If you want a safety net while you roam, it helps to think of your playtime like a paycheck with side hustles, and even stuff like EZNPC can be part of that wider picture when you're looking for game currency or items without spending your whole night grinding.
Stop Letting Your Stash Hoard Your Money
A lot of players keep "maybe someday" items forever. Extra chems you never touch. Grenades you never throw. Ammo for guns you don't even own. That's not a collection, it's a pile of Caps you've locked in a box. I try to start each session with a quick clear-out: hit a train station, sell the easy stuff first, and keep going until the vendor pool is tapped. Do the same on your way out. If something's been sitting in your stash for a week, it's probably not part of your build, so treat it like inventory for sale, not treasure.
Events Pay Twice If You Don't Rush the Cleanup
Public events aren't just XP and a pat on the back. They're a flood of weapons and armor, and the trick is not auto-scrapping everything out of habit. If you're already drowning in steel and wood, sell the heavier pieces instead. You'll feel goofy waddling over-encumbered to the nearest vendor, but those sales stack up fast. Also, don't sleep on simple daily quests when you're nearby. They're basically a quick Caps deposit with minimal effort, and they fit neatly between events without making the game feel like a second job.
Make Your C.A.M.P. Earn While You're Out
Your C.A.M.P. shouldn't just be a pretty porch and some crafting benches. Set it up so it prints value while you're off fighting. Water is the classic move for a reason: a few purifiers running in the background means you come home to a bundle of purified water ready for vendor sales. Then use your player vending machine for the stuff robots undervalue. Certain ammo types, useful plans, and decent legendaries can move quickly if you price them like you actually want them gone. A fair tag beats a dream price that never sells.
Small Perk Swaps, Big Difference Over a Week
People overlook the boring bits, but the economy perks matter. Swapping in buy/sell helpers before a vendor run is an easy win, and you can swap right back after. Pair that with a looting route through dense enemy spots and you'll stop stressing about repair costs and fast travel. Once that rhythm clicks, Caps start showing up without you thinking about it, and when you're hunting specific upgrades, checking curated listings like Fallout 76 Iteams can sit alongside your in-game routine instead of replacing it.