Pilgrim's Peak and the Abandoned Housing Project are relatively close. Completing both steps in ARC Raiders Coins a single efficient run reduces overall risk.
Extract When Possible
While the photo may register instantly, extracting preserves equipment and gathered loot, saving resources long term.
Why Groundbreaking Matters
Beyond its immediate rewards, Groundbreaking deepens ARC Raiders' worldbuilding. Apollo's effort to protect Speranza from earthquakes highlights the settlement's fragile existence and the importance of scavenged knowledge from the old world. The mission also teaches players valuable habits:
Checking keys before deployment
Reading environmental clues like whiteboards
Navigating unclear objectives through exploration
These skills become increasingly important in later quests, where guidance is even more limited and danger significantly higher.
Final Thoughts
The Groundbreaking quest in ARC Raiders may initially feel confusing, but its structure is simple once you know where to go. Enter Pilgrim's Peak with the correct key, inspect the construction whiteboard, travel south to the Abandoned Housing Project, and photograph the building to finish the mission.
By preparing properly and moving efficiently, you can complete Groundbreaking in a single smooth run-bringing Speranza one step closer to safety beneath the ruins of the surface world. A large number of ARC Raiders Items can also provide good protection for your safety.
ARC Raiders throws players into a dangerous world filled with mechanical threats, unpredictable encounters, and constant pressure to survive. While rival players can be some of the most intimidating enemies you'll face, the robotic ARCs roaming the surface are often the real source of frustration. They come in many forms-some fast, some heavily armored, and all capable of ruining a successful run if you're unprepared. The right ARC Raiders Items can be very helpful to you.
This guide highlights the most troublesome ARCs you're likely to encounter on a regular basis and explains the most effective ways to deal with them. Before diving into specific enemy types, remember one crucial survival tip: you don't always need to fight. Avoiding combat, sneaking past patrols, and conserving resources are often smarter choices than engaging every ARC you see. Drawing attention can quickly escalate into a deadly situation involving multiple machines-or even other players-sending you back to Speranza with nothing to show for your effort.
Wasps and Hornets
Wasps and Hornets frequently patrol together, and although their names may sound harmless, they can be extremely dangerous in pairs. Wasps fire rapid machine-gun bursts that shred your health if you're caught in the open, while Hornets specialize in electric shock attacks that stun you and leave you vulnerable.
The key to defeating both enemies is targeting their thrusters. Destroying two of a Wasp's four exposed thrusters will bring it down quickly. Hornets are slightly trickier because some thrusters are protected by armor, but landing precise shots-or using a sticky grenade while they hover-can end the fight fast.
Their combined attack pattern is what makes them so irritating. A Hornet's stun can freeze you in place just long enough for a Wasp to finish the job. If you must engage, act quickly and prioritize mobility and accurate shots.
Pops and Fireballs
Pops and Fireballs rely on relentless forward pressure. Once they detect you, they charge straight in, forcing immediate action.
Pops are explosive units that rush toward your position and detonate. One or two explosions are survivable, but multiple Pops arriving together can be fatal. Spotting them early and destroying them at range is the safest strategy. Mines and grenades are especially effective if you expect an ambush.
Fireballs are more durable thanks to protective armor that shields their vulnerable core. Hitting this exposed core eliminates them quickly, but missed shots allow the Fireball to close distance, deploy a flamethrower, and control the surrounding area with fire. Light-ammo weapons struggle against their armor, so medium or heavy firepower-or explosives-are strongly recommended.
In both cases, preparation and distance are your greatest advantages.
Rocketeers
Rocketeers are among the most feared flying ARCs because they can detect players from long range and launch devastating missile barrages. Getting caught in the open against one almost always ends badly.
Surprise is essential. Sticky grenades attached to their thrusters can deal massive damage before they fully react. After throwing explosives, immediately move to cover-dodging missiles in open terrain is rarely successful.
If the fight drags on, you'll need strong, armor-piercing weapons to finish the job. Without cover or heavy firepower, disengaging may be the smarter option.
Shredders
Shredders are close-quarters nightmares typically encountered in confined locations like Stella Montis. Instead of exploding, they unleash bursts of shrapnel that rapidly tear through shields and health at short range.
Their heavy armor makes standard gunfire inefficient, pushing grenades to the forefront once again. Surprise attacks help, but even then, multiple explosives may be required. Watch for the moment when a Shredder pauses to charge its attack-this brief window is your best chance to buy ARC Raiders Coins land another grenade or reposition.
Because escape routes are limited indoors, awareness and quick reactions are critical when facing these machines.