We have our standard high-end raid and PVP game. We've got a new PVP system that's more accessible and has fewer players. You can earn rewards even if you're going to be among the highest player you can still appreciate it as an activity. After we've laid all of these elements out in our plots buy WoTLK Gold, we'd like to build upon the foundations laid out, and then continue to build on each of those playstyles through the expansion.
There have been so many quality of life enhancements and improvements, but have you witnessed an abundance of new and returning players when compared the other expansions?
I mean I am not sure if it is possible to give exact numbers on new versus returning. But it's no question: lots of players are playing Legion in the present and loving it. We were matching concurrency highs in the days leading up to the launch. Anecdotally, I've seen a lot of familiar faces, guild mates, from six, eight years ago appearing in guild chat that I haven't been able to see in quite some time. It's a great time for playing WoW.
Another of the more striking things about WoW's success is that it's an MMO with a pay-to-play system. Nearly no other game has succeeded in achieving that, and especially in the years of consistency. However, what keeps World of Warcraft able to not just maintain the same model, but be successful with it?
Looking for other ways to engage and interact with World of Warcraft Do the team ever consider having a console version? World of Warcraft 14 is the most successful and popular game within that realm But is it something you've thought of exploring, or do you sense the feeling that "No This is exclusively a PC-based experience" cheap WoW WoTLK Classic Gold?