If you are still working through Phantom Targets Part Two, the biggest challenge is usually not understanding the objectives but finding a route that does not waste half of every deployment. The event puts a lot of attention on glitched Wasps, and players who simply roam around hoping to find them can burn through valuable time. Knowing how to use the map and repeatable spawn mechanics makes the process much smoother. This is also useful for players checking ARC Raiders BluePrints and planning which rewards are worth chasing before the event deadline.
The collection stages are especially demanding because they require several different materials rather than one simple drop. That means a good run should accomplish more than just killing Wasps. When looking through ARC Raiders BluePrints, it is easy to focus on rewards and forget the practical farming route needed to complete the objectives. For Phantom Targets Part Two, Blue Gate provides one of the clearest ways to turn random Wasp encounters into a repeatable routine.
Why Blue Gate Is The Best Starting Point
The main reason to deploy to Blue Gate is the Snitch Scanner method. Snitches can be found around the area, and taking one down can provide a Snitch Scanner. Once you have the scanner, throwing it down can trigger two glitched Wasps.
That is much more useful than searching the map for random Wasp spawns. Instead of waiting for the right enemy to appear, you can create another encounter and keep the farming cycle moving.
A fast weapon is helpful when dealing with Snitches. The Renegade is a practical choice because its fire rate makes it easier to finish a Snitch before it has too much time to cause trouble. Seeker Grenades are another option if you prefer a quick and simple approach.
The important thing is to avoid turning the Snitch fight into a large battle. Eliminate it quickly, grab the scanner, and prepare for the Wasps.
Keep The Wasp Loop Short
Once the scanner has been deployed and the glitched Wasps appear, focus on killing them efficiently. Their materials are the main reason for running this route, so unnecessary fights only slow the process down.
This is also where positioning matters. Wasps can become more troublesome if the fight drags on and additional ARC enemies become involved. A weapon capable of delivering consistent damage at close or medium range is generally more useful than something designed for slow, deliberate shots.
After collecting the Wasp materials, immediately look for another Snitch rather than exploring every nearby building. The goal is to repeat the same sequence as many times as necessary.
If another squad is already controlling Blue Gate, do not feel obligated to fight over the location. The Buried City is a reasonable alternative because it can provide concentrated Wasp encounters. Losing several minutes to a player fight is rarely worthwhile when the objective is simply to gather event materials.
Watch Your Material Counts
Stages 4 and 5 are where inventory management becomes particularly important. Together, they require 80 glitched items, with 10 of each required type.
Three of the important materials come directly from glitched Wasps: Glitched ARC Power Converters, Glitched ARC Transmitters, and Glitched ARC Phased Arrays. If one category is behind the others, continue the Wasp route until the numbers are balanced.
The lower trenches around Blue Gate are worth checking when you need Glitched ARC Phased Arrays. At the same time, do not assume every required item comes from Wasps.
Advanced ARC Powercells can come from stronger enemies such as Leapers, Rocketeers, and Bastions. ARC Thermal Lining can be collected from environmental locations in lower Blue Gate areas, while Baron Husks at the Dam Battlegrounds provide another possible source.
ARC Circuitry can be crafted if you have enough Wasp Drivers and ARC Alloy. This can save considerable time when you already have the ingredients.
Do Not Waste Extra Materials
One easy mistake is treating event materials like normal loot. Before selling or handing anything in, check what the remaining stages actually require.
These materials can be permanently consumed from your stash when used for project objectives. Keeping a reasonable reserve is therefore safer than immediately getting rid of anything that appears to be extra.
This matters even more when the deadline is close. Having to repeat several deployments because you sold a material earlier can turn a manageable project into a frustrating last-minute grind.
Finish The Fireworks Challenge Efficiently
The final Fireworks test sounds awkward because you need to deal 100 damage to a flying ARC using Fireworks. Chasing a fast airborne target while trying to place the Fireworks Box can be frustrating.
A simpler method is to find a standard Firefly and lure it toward ground level. When it gets low enough, place the Fireworks Box directly underneath it and trigger the box. The close-range explosion can provide enough damage to complete the requirement in one burst.
This avoids trying to predict the movement of a flying target high above you. If the first attempt does not register enough damage, reposition and try again rather than wasting time chasing it around the map.
Make Every Deployment Count
With the September 6, 2026 deadline approaching, a repeatable route is much more valuable than simply exploring. Blue Gate gives you a practical farming loop through Snitches, Snitch Scanners, and glitched Wasps, while the Buried City offers an alternative when the area becomes too contested. Once the collection stages are finished, the low-altitude Firefly setup makes the final Fireworks requirement considerably less annoying. Players looking for ARC Raiders Loot for sale can also compare their remaining project needs with what they already have before spending more time farming.