Fire Trap Assassin D2R Build Guide

Fire Trapsin Introduction

Fire Trapsins really are a less common Assassin build but will have a lot of damage potential and high amounts of survivability. The build can also be one of the fastest of characters in progressing with the game and levelling up. The main skill may be the Wake of Firetrap which releases “V” shaped infernos in rapid succession burning all enemies it passes through. The Wake of Fire damage could be supplemented through the Fire Blast skill as well as the Death Sentry trap, which uses the Necromancer’s Corpse Explosion skill on dead enemies to inflict huge amounts of area damage.

This builds his historically not been very viable because of the large amounts of Fire Immune monsters in Hell difficulty, though the introduction from the Flame Rift sunder charm really is no longer a problem. Fire Trapsins have high survivability while there is no need to participate in melee combat, and we can relax and watch monsters fall to the traps – we are able to also summon a Shadow Master for added protection, and confuse monsters to battle along our side with the Mind Blast ability. Buying d2 resurrected items and diablo 4 items can help boost your gear in D2R Ladder, which benefits physical damage dealers and specs that benefit from scaling.

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Pros and Cons

Pros:

Exceptional survivability

Fast game progression and levelling

Big AoE damage

Cons:

Expensive end game build

Not viable for Ubers without changing to some hybrid build

Low damage against fire immunes

Skill Tree

Martial Arts:

Dragon Talon (1)

Shadow Disciplines:

Cloak of Shadows (1)

Claw Mastery (1)

Mind Blast (1)

Burst of Speed (1+)

Fade (1)

Shadow Master (1)

Shadow Warrior (1)

Psychic Hammer (1)

Weapon Block (1)

Traps:

Fire Blast (20)

Shock Web (1)

Charged Bolt Sentry (1)

Wake of Fire (20)

Lightning Sentry (1)

Wake of Inferno (20)

Death Sentry (20)

The above skill point allocation will require you to level 82, beyond this place points into either Burst of Speed (Softcore) or Fade (Hardcore).

Levelling

The Assassin class benefits from among the fastest levelling builds obtainable in the game, particularly for that Fire Trapsin who uses all the early game spells ultimately game build. Our main spell would be the Wake of Firetrap (offered at Level 12), however, this receives bonus damage from Fire Blast which is available from Level 2 onwards. Fire Blast deals through the roof early game damage and we can place our points here minus 2 that ought to be saved for Claw Mastery and Burst of Speed at Level 6. Wake of Fire is offered at Level 12 and it is a huge power spike when available, through the time you reach this it's also wise to have 9 points in Fire Blast that will also deal enough damage. Place all your available points into Wake of Fire from here onwards because this will be our main damage dealer. This build is extremely smooth and among the fastest methods to progress with the game with any character. The mechanic of traps implies that they auto-target and deal harm to enemies, so we are able to lay traps and continue running with the game because they lay waste to monsters behind us. The damage in the traps scales very well all the way through Normal difficulty and areas of Nightmare. Nightmare gets to be more difficult from Act 4 onwards where monsters start to build Fire Resistance, this could be negated somewhat by buying a wand with Lower Resist charges and casting this on enemies to enhance trap damage. In Hell, there are going to be lots of fire-immune monsters that people cannot kill (unless your Mercenary has strong gear) until we gain either the Fire Rift sunder charm or “Infinity” Runeword for the Mercenary – before you get one of these items I would recommend not engaging these Fire Immunes and skipping them.

Posted in Default Category on April 19 2023 at 10:27 PM
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