It's been a while since the release of PoE 3.27, and based on past PoE releases, this should be a time of excitement for the entire community. However, in the past two weeks, the outcry against PoE 3.27 has grown louder, with players' disappointment and anger steadily accumulating. The main reasons are concentrated in the following areas:

Of course, with so many problems, the official team couldn't ignore it. Recently, based on player feedback, they released patch 3.27.0c, increasing the Scarabs drop rate. However, there's been no news yet regarding other issues, especially critical ones like Ground Loot! This piecemeal solution has only fueled player discontent!
Personal opinion: In my view, if the fundamental issue of Ground Loot doesn't receive the official attention, it will not only damage player trust but, more seriously, lead to players spending less time and effort on the game. In the long run, this will only push players to similar games. It may also affect player participation in future new mechanics (such as Breach, Graft, Bloodline, etc.).
If they want to retain existing players and attract new ones, they must make more substantial changes to the loot system and long-term economic cycle.
Thanks for reading!

- The most controversial issue: Significantly reduced Ground Loots
- Abnormal Scarab Drop Rate
- No Currency Available
Of course, with so many problems, the official team couldn't ignore it. Recently, based on player feedback, they released patch 3.27.0c, increasing the Scarabs drop rate. However, there's been no news yet regarding other issues, especially critical ones like Ground Loot! This piecemeal solution has only fueled player discontent!
Personal opinion: In my view, if the fundamental issue of Ground Loot doesn't receive the official attention, it will not only damage player trust but, more seriously, lead to players spending less time and effort on the game. In the long run, this will only push players to similar games. It may also affect player participation in future new mechanics (such as Breach, Graft, Bloodline, etc.).
If they want to retain existing players and attract new ones, they must make more substantial changes to the loot system and long-term economic cycle.
Thanks for reading!