RSVSR Where to Nail ARC Raiders Weekly Trials Feb 9 to 15

The February 9–15 Weekly Trials in ARC Raiders aren't the kind of thing you "wing" and hope the stars line up. You can feel it the moment you queue in: the timer's tight, the routes are punishing, and every mistake snowballs. If you've been tweaking builds or hunting specific drops, it helps to think in terms of ARC Raiders Items you actually rely on, because these runs don't forgive a sloppy loadout or a "close enough" plan. You'll probably restart a few times, too, and that's normal—these trials are built to expose bad habits fast.

What Three Stars Really Demands

People talk about "perfect runs," but it's more like controlled chaos. You've got to clear objectives on time, avoid taking dumb damage, and stop wasting ammo like it grows on trees. You'll notice right away that the game grades more than your aim. It's your pathing, your cover choices, when you reload, when you heal, when you push. A lot of players lose their three-star pace by doing one extra fight they didn't need, or by looting out of habit. In Trials, habit is the enemy.

Supply-Pinched Base Push

That guarded-base trial looks straightforward until the supplies start running dry. The first room is bait. If you dump gadgets and burn magazines just to feel "safe," you'll hit the mid-section with nothing left for the heavies. Try treating the early wave like a warm-up: quick headshots, short bursts, and let enemies walk into angles you already own. Save your biggest tools for the moments that actually threaten the run—shielded units, clustered spawns, or that last push where one mistake ruins the clock. Slow is fine, as long as it's clean.

Hazards, Puzzles, and Muscle Memory

The environmental trial is a different kind of pressure. It's not about deleting targets; it's about not choking a jump you've done ten times already. You'll be moving through hazards, lining up timings, and solving small puzzle beats while your brain keeps yelling, "Don't mess this up." The trick is to make it boring. Pick a consistent rhythm, stop over-correcting mid-air, and don't sprint just because you're nervous. Most fails happen when you rush one step and then panic-fix the next.

Squad Synergy and Smart Rewards

If you can run with friends, do it. A balanced team makes the whole week feel less like roulette: one player calls routes, one watches flanks, one saves utility for emergencies. It also lets you tailor kits to the exact trial—mobility and sustain for hazards, tighter DPS and ammo discipline for the base. And yeah, the rewards are the reason everyone's sweating: rare mats and cosmetics you won't see elsewhere. If you're short on time or trying to round out your build between attempts, some players also use RSVSR to pick up game currency or items so they can focus on practice instead of endless farming, then jump back into the Trials with a setup that actually fits the challenge.

Posted in Default Category 1 day, 8 hours ago
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